Nexlane · Adappt

A project management tool that multiple roles have to share

Nexlane is a project management tool for corporate teams whose members hold different roles and need different things from the same work. Nothing has been drawn yet. I did the research that decides what it has to do.

TimelineSep 2026 – present
My roleUX research
TeamJust me
PlatformWeb
StatusIn research
Contents
  1. 01The product
  2. 02The problem
  3. 03My role
  4. 04The interviews
  5. 05The competition
  6. 06The findings
  7. 07Decisions
  8. 08Requirements
  9. 09Honestly
01  /  The product

What Nexlane is

Nexlane is a web tool for corporate teams. The people using it hold different roles, and they need different things from the same work.

An executive wants to know whether anything is about to go wrong. A project manager wants the plan to survive a date change. A developer wants to know what to build and be left alone while he builds it. A designer wants to know that the version being built is the current one. A tester wants to know the build he is testing was actually deployed. Marketing wants to know what phase the product is in without asking five people.

The work is identical. The question is not. A tool that answers one of those well and the rest badly is the tool all of them already have.

02  /  The problem

Where the time goes

Every role I spoke to runs three to five tools at once. The developer runs six to eight. Nobody has a single place where the state of the work is simply true, so everybody maintains their own copy of it.

Nobody is paid to report on work. Everybody spends part of the day doing it anyway.

The co-CEO put the cost of it in a sentence: people should not be spent on checking, they should be spent on figuring things out.

03  /  My role

My role

I did the research. All of it, alone. Twelve interviews, a comparison of twelve competing products, the problem definition, the personas, and the role-by-role document the wireframes will be drawn from.

Mine

User interviews across six roles, a study of the competing tools and where they leave a gap, the eleven core problems, six personas, the everyday and the awkward cases for each role, and the document the wireframes get drawn from.

Still ahead

Wireframes, interface design, and testing all of it against something real. Nine of the thirteen kinds of user still have no screens defined.

04  /  The interviews

Twelve people, six roles

Three project managers, three designers, three testers, one developer who also leads a mobile team, one marketer, and the company’s co-CEO.

Interviewing across roles rather than within one was the whole method. The premise of the product is that the same work looks different depending on where you sit. Talk to one role and you get a single coherent account of the problem, which is exactly the thing that would have produced the wrong tool.

What I was listening for was not what people asked for. Feature requests are answers, and they arrive already shaped by whatever tool the person used last. I was after the moment before that: the last time someone had to go and find out something they should already have known, and what they did to find it.

I treated a pain felt by one role as a user problem and a pain felt by five as a market gap. Six patterns cleared that bar.

Project manager · 3 interviewsPriya“I’m the one holding it together by hand across tools.”Needs the plan to stay right on its own when a date moves, so she can stop keeping a private copy.
Developer and mobile lead · 1 interviewDavid“Most of the information already exists but isn’t easily visible.”Needs his progress visible to others so he is not interrupted to report it.
Designer · 3 interviewsRekha“I update the design, but the developer continues using an older version.”Needs to know everyone is building from her current work, not last week’s.
Tester · 3 interviewsKarthik“Done means tested, no critical bugs, sign-off. Not just code merged.”Needs certainty that the build he is testing is the one that was actually deployed.
Marketing · 1 interviewAnjali“I’m only looking for internal transparency.”Needs to know what stage the product is at without chasing people, and without feeling watched.
Co-CEO · 1 interviewRavi“People should not be for checking, they should be for figuring out other stuff.”Needs a trustworthy read on how things are going without pulling anyone off their work.
Six people who do not exist. Each one is built from what the real interviews had in common, so the team can argue about a need rather than about who said what. The quotes are real; the names are not. Read the bottom line of each card — those six needs are what every later decision had to answer to.
05  /  The competition

The tools that already exist

I compared twelve products across two categories — the tools teams work in day to day, and the planning tools that sit above them — on features, audience, pricing, stated strengths and, most usefully, their most common complaints.

Project management is one of the most thoroughly built software categories there is. So the honest question was not what to build. It was why anything new should exist.

Two failure patterns run through the whole category. The powerful ones are built for a single audience and hostile to everyone else — excellent for engineers, punishing for the marketer or the executive who has to read them. And the tools that tried to fix that by covering everything did it by piling on features, which left people with more to learn rather than fewer tools to open. Good enough at many things, best at none.

The gap is not better task management. It is the cost of keeping everyone in step, which sits on top of it.

There is a third pattern underneath both. Every tool in this category is an accurate record of the work exactly as often as the busiest person on the team remembers to type into it. Published research puts the share of professionals still compiling reports by hand at 72%. Every participant I interviewed confirmed it from a different chair.

The software is not what fails. The upkeep is.

ToolBuilt forWhat people complain about
JiraEngineering teams at scaleComplicated, slow as it grows, a poor fit for work that crosses departments
AsanaMid-sized firms working across departmentsNo sharing a task between people, no built-in time tracking
MondayMarketing, operations, client-facing teamsVisually cluttered once the rows multiply
ClickUpTeams that want every optionSlow under the weight of everything it lets you change
WrikeLarge firms with a central planning teamOverwhelming to set up, slow to use
SmartsheetTeams that think in spreadsheetsExpensive, and awkward to talk in
LinearSmall product and engineering teamsPoor fit for anyone outside engineering
TrelloIndividuals and tiny teamsFeels dated, scales poorly
ProductboardStartups and growing firmsA lot of manual upkeep, awkward for everyone else invited in
Aha!Enterprise product teamsHeavy to learn and set up, weak once building starts
ProductPlanLarge firms working across departmentsStruggles to stay in step with Jira and Azure DevOps
TempoProduct leaders and operationsSlow during meetings, unreliable links to other tools
Twelve tools, and the same three failures. Read the right-hand column rather than the left. Six of the twelve are criticised for how long they take to learn. Five slow down as the work grows. Four are openly hostile to a role they were not built for. None of those are failures at managing tasks. They are the cost of keeping people in step, which is the thing this category has stopped competing on.
06  /  The findings

What everyone said

The work is scattered, for everyone. Every role runs three to five tools. Nobody has one place that is simply right.

Everyone does the work twice. Project managers write each status update twice, in two different shapes. Testers compile bug reports by hand. Marketing keeps a parallel tracker. Every project manager falls back to a private spreadsheet — which, as one of them said, defeats the entire point.

“Done” means something different to each role. Merged, to a developer. Tested with no critical bugs, to a tester. Signed off in Figma, to a designer. Signed off, tested and shipped, to a project manager.

Trust depends on the data staying current by itself. Every single participant said they would rely on a shared tool if, and only if, it stayed accurate without anyone maintaining it. Manual updates do not just go stale; they destroy the trust that makes the tool worth opening.

Executives want to dig, not to be briefed. The co-CEO turned down polished summaries and asked for a way down to the detail itself.

Transparency was the word two roles reached for independently. Marketing and the executive, asked different questions, answered with the same one.

Laid out as a grid, the pattern that matters is which rows run all the way across.

PatternExecutiveProject mgrDeveloperDesignerQAMarketing
Work scattered across tools, no one place that is rightConfirmedConfirmedCriticalSix to eight toolsConfirmedConfirmedConfirmed
The same status typed twiceNot applicableCriticalAll threePartialUpkeep, not typing it twicePartialConfirmedConfirmed
“Done” means something differentPartialConfirmedAll threeNot askedConfirmedCriticalNot applicable
Trust depends on the data staying right by itselfConfirmedConfirmedCritical“Automation”ConfirmedConfirmedConfirmed
The private spreadsheet is still openNot applicableConfirmedAll threeNot askedPartialOne of threeConfirmedPlus ExcelConfirmedOwn tracker
A view shaped to your role is wanted, not fearedWants to dig inWants two viewsWants the reasonsAnd alerts he can turn downWants filteringWants own sliceFears scrutiny
ConfirmedPartialNot applicable
Every pattern, against every role. Read it by row. A row that lights up in one column is one team's complaint. A row that lights up in all six is a gap in the market. Two rows do that — the work being scattered, and trust depending on data that stays right on its own — and those two are what the product has to be built on. The rest are real but only felt by some, which makes them things to build rather than things to build on. The developer was interviewed last and was never asked two of these questions; those cells are left open rather than filled in, and they are what the next interview is for.
07  /  Decisions

Which problem to solve first, and what I decided

The research produced eleven core problems, which is more than any first release can carry. Choosing between them is the part that is actually judgement, so it is worth saying how I chose: by what a failure costs, not by how often it happens.

Most of these problems cost time. Chasing a status, rebuilding a timeline, asking someone where things stand — expensive, but recoverable within a day.

One of them costs the work itself. A designer updates a design; the developer never learns, and builds the old one. That was the designers’ sharpest recurring pain, and it is the only problem on the list where the output has to be thrown away and done again.

Chasing a version costs an hour. Building on a stale one costs the build.

So the stale-version problem ranks first. The definition of “done” ranks second, because it is comparatively cheap to fix and almost every other confusion follows from it.

What I set aside was prediction. The competitive research is full of tools promising to forecast which project will slip, and it is the most attractive thing to build. It is also the thing that most needs a trustworthy record underneath it, and nobody in this study has one yet. A forecast drawn from figures people already doubt is doubted too, with a bolder claim attached.

A newer design never replaces the one being built. When a designer changes something after handoff, the change arrives as a proposal against the version the developer locked to. He keeps building that one until he takes the update or says why he cannot.

The obvious alternative was to always show the latest — simpler to build, and wrong. Quietly swapping what someone is building, halfway through building it, is the same failure as the stale version with the blame moved. The cost of my version is that it only works if a real change gets a new version number. An edit that keeps the same number cannot be spotted at all. That is a real limit, and it is written into the document rather than hidden.

“Done” is not one state. Rather than force the six roles onto one definition, each handover — design to development, development to testing, testing to release — gets its own sign-off and someone who owns it. Nobody has to give up their meaning of the word. What they give up is the assumption that everyone shares it.

Every role sees the same record, cut to what they need. Written once, read six ways, rather than a project manager writing the same update twice.

That decision was not mine, in the sense that matters. One project manager described a homepage shaped to each role unprompted, in her own words, before I proposed anything. And it answers a fear that only appeared once, from marketing: that being visible in a shared tool means being watched in it. The rule that follows —coordinate, don’t author another team’s work — is what keeps visibility from turning into supervision.

08  /  Requirements

What the design has to handle

The everyday cases describe what a tool is for. The awkward ones decide what it becomes, because they are where a clean idea meets somebody having a bad Tuesday. I wrote both out for every role I covered. The ones that constrained the design hardest:

Nothing needs you. The most common state of any dashboard is that everything is fine, and the honest answer is a calm “development is on track” rather than a screen of empty panels that reads as broken.

A handoff sits unaccepted. Delivered but not picked up, sitting there quietly getting older, is exactly how the space between two teams stalls without anyone noticing. It has to show up on both sides.

The data is out of date, or the link to another tool has dropped. The status has to say so plainly. A tool that shows green when it does not know is worse than one that shows nothing, because the whole product is a claim about trust.

Work with no link to anything. A task with no code attached, or code with no task, is precisely what hides a delay from the person answerable for the date.

A rejected handoff. It goes back with its reason attached and reopens where it came from. It never simply vanishes.

Nexlane will have thirteen kinds of user. Four of them are now fully worked out — every screen that role sees, what they are allowed to act on, what they are not allowed to touch, and what the screen says when something goes wrong. That came to roughly 140 features across the four: the executive, the product manager, the project manager and the designer.

The other nine, the developer and the tester among them, have not been worked out yet. That is the next piece of work.

09  /  Honestly

Where this is now

Nothing has been drawn yet — no wireframes, no interface, no screens. What exists is the research and a document detailed enough to draw from.

None of it has been tested against anything real. The ranking and the decisions in section 07 are arguments, not findings, and the next step is to find out which of them is wrong.

This record stops here on purpose. A research phase dressed up as a finished product is the kind of thing that falls apart under the first real question, and there is more to read in a problem stated precisely than in screens drawn early to have something to show.